Difference between revisions of "Parts.xls"
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BryanDerksen (Talk | contribs) (Created page with '{{2da start|bodyparts}} {{2da column|Label|string|Description of the entry, for human use. This data is not read by the game.}} {{2da column|PartName|string|The string name of th...') |
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Latest revision as of 17:38, 28 January 2010
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | Description of the entry, for human use. This data is not read by the game. |
| PartName | string | The string name of the part |
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | |
| AttachNode | string | The name of the node we should attach this part to. |
| WeaponOffset | bool | Whether or not to apply weapon offsets on the node |
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | Readable description of this crust ID |