Difference between revisions of "EVENT TYPE LOAD TACTICS PRESET"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) |
BryanDerksen (Talk | contribs) (parameters from PartyTactics.cpp) |
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|to=player | |to=player | ||
|int0name=nPresetID | |int0name=nPresetID | ||
− | |int0desc | + | |int0desc= |
+ | |object0name=oCreator | ||
+ | |creatorname=oOwner | ||
}} | }} | ||
Revision as of 21:31, 20 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- player
- Parameters:
-
- Creator: [Undocumented]
- Integer 0: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_LOAD_TACTICS_PRESET:
{
object oOwner = GetEventCreator(ev); //
int nPresetID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
player_core currently just uses a naive method to populate tactics with valid skills.
{
object oOwner = GetEventCreator(ev); //
int nPresetID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}