EVENT TYPE LOAD TACTICS PRESET

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
Sent to:
player
Parameters:

Usage

case EVENT_TYPE_LOAD_TACTICS_PRESET:
{
object oOwner = GetEventCreator(ev); //
int nPresetID = GetEventInteger(ev, 0); // [Undocumented]
object oCreator = GetEventObject(ev, 0); // [Undocumented]

// insert event-handling code here

break;
}

Remarks

The player_core script currently just uses a naive method to populate tactics with valid skills.