Difference between revisions of "Model list"
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The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building. | The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building. | ||
Revision as of 17:01, 15 September 2009
Level editor topics |
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The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building.
The base folders and their meanings are:
- base
- blk - black boxes of various sizes and proportions, used to obscure the portions of models that lie "outside" an interior level where the player shouldn't be able to see.
- c - creature
- cai - Cave Int.
- cav
- cdr
- che
- chi
- cn - Commmon Body Meshes
- cs
- df - dwarf female accessories and components
- dm - dwarf male accessories and components
- dne - dwarf noble exterior level pieces
- dni - dwarf noble interior level pieces
- dse - dwarf slum exterior level pieces
- dsi - dwarf slum interior level pieces
- dwe - Dwarven Ext. (Orzammar City)
- dwi - Dwarven Interior
- ef - elf female accessories and components
- el
- em - elf male accessories and components
- fca
- fce - Ferelden Castle/City Ext.
- fci - Ferelden Castle Int.
- fde
- fdi
- fhe
- fhec
- fhi - Ferelden human interior level pieces
- fne - Ferelden noble exterior level pieces
- frt
- fti
- ftr
- fve
- fx
- fxa
- fxc
- fxe
- fxg
- fxm
- fxp
- hf - human female accessories and components
- hm - human male accessories and components
- hro
- kn
- lightrig
- material
- nm
- plc - placeables
- prp - props
- prv
- qm
- sb - Skybox
- sca
- sr
- tce - Tevinter Castle Ext.
- tci - Tevinter Castle Int.
- tfi
- tools - models used by the toolset
- trn
- tti
- tve
- tvi
- tvm
- ue
- uem - Face Bits
- uh - Face Bits
- uhm - Face Bits
- ul
- ulm
- v
- vfx
- vis - vista objects
- vst - vista objects
- w - weapon models
- water - waterfall pieces
- zz - models used in debugging
Since the model names are often inscrutable you will likely wish to make use of the scratch space in the level editor by bringing out all of the models from a particular group of interest and copying and pasting those you wish to use from there.
- Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
- All screen shots are taken with a level of 64 x 64 size (smallest size possible). This allows you to see a relative scale of the model. Most are placed within the level area but some are much larger than the area.
- Many of these images are not exactly to scale, the idea is to see what the image looks like rather than to see the exact size to scale.
- Some model images such as ceilings and roofs will be taken from underneath looking into the sky.
- Some model images look the same but are of different size.
- Some models extend below the grounds surface when placed.
- The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.
Contents
- 1 Black boxes
- 2 Cave
- 3 Cave Deep Road
- 4 Chantry exterior
- 5 Chantry interior
- 6 Dwarf slum exterior
- 7 Dwarf slum interior
- 8 Fereldan castle
- 9 Fereldan dungeon interior
- 10 Fereldan human exterior
- 11 Fereldan human interior
- 12 Fereldan tavern interior
- 13 Fereldan village exterior
- 14 "Hero" sets
- 15 Tevinter castle exterior
- 16 Tevinter castle interior
- 17 Tevinter Fade interior
- 18 Tevinter tower interior
- 19 Tevinter exterior
- 20 Tevinter interior
- 21 Tevinter road
- 22 Vista objects
Black boxes
Cave
Cave Deep Road
Chantry exterior
Chantry interior
Dwarf slum exterior
Dwarf slum interior
Fereldan castle
Fereldan dungeon interior
Fereldan human exterior
Fereldan human interior
Fereldan tavern interior
Fereldan village exterior
"Hero" sets
These tiles consist of models that were custom-made for certain situations in the main campaign.
Tevinter castle exterior
Tevinter castle interior
Tevinter Fade interior
Tevinter tower interior
Tevinter exterior
Tevinter interior
Tevinter road
Vista objects
These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.