From Dragon Age Toolset Wiki
as_data
| Column |
Type |
Description
|
| ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
| Label
|
string
|
|
| s1
|
float
|
str
|
| s2
|
float
|
dex
|
| s3
|
float
|
wil
|
| s4
|
float
|
mag
|
| s5
|
float
|
int
|
| s6
|
float
|
con
|
| PointCalc
|
comment
|
This has to be 3 to be "fair" to the player
|
| Prio
|
comment
|
|
autoscale
| Column |
Type |
Description
|
| ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
| Label
|
comment
|
|
| fScale
|
float
|
|
| fHealthScale
|
float
|
|
| nBonusPoints
|
int
|
|
| nLevelScale
|
int
|
|
| fDamageScale
|
float
|
|
| fPointVal
|
float
|
|
| fResistanceModifier
|
float
|
|
| fResistanceMaximum
|
float
|
|
| TS_LowTable
|
string
|
|
| TS_HighTable
|
string
|
|
| TS_Money
|
int
|
|
| TS_ItemNum
|
float
|
|
| TS_HighChance
|
float
|
|
| TS_EquipmentChance
|
float
|
|
| fStealingModifier
|
float
|
|
| nStealthRank
|
int
|
Stealth rank required to combat stealth
|
| nCombatTrain
|
int
|
NPCS: Chance for a single point of damage to interrupt a spell.
|
| nReactiveTier
|
int
|
|
| fEffectDurCasual
|
float
|
|
| fEffectDurNormal
|
float
|
|
| fEffectDurHard
|
float
|
|
| fEffectDurNmar
|
float
|
|
| BaseSR
|
float
|
|
| BaseDR
|
float
|
|
creatureranks
| Column |
Type |
Description
|
| ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
| Label
|
string
|
|
| Portraitframe
|
string
|
|
| Stref
|
int
|
|
| fDeathblow
|
float
|
|
| color
|
int
|
The text color of the name floaty for the creature of this rank. Format: 0xRRGGBB.
|
| tempxp
|
int
|
|
| IsSpecial
|
int
|
Special ranks are unaffected by a number of things, including the 'slay darkspawn' weapon property.
|
| IsBoss
|
int
|
Boss ranks are unaffected by a number of things, like Crushing Prison and shattering.
|
| RankRating
|
float
|
|