From Dragon Age Toolset Wiki
| Column |
Type |
Description
|
| ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
| Label
|
string
|
Description of the entry, for human use. This data is not read by the game.
|
| PartName
|
string
|
The string name of the part
|
| Column |
Type |
Description
|
| ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
| Label
|
string
|
|
| AttachNode
|
string
|
The name of the node we should attach this part to.
|
| WeaponOffset
|
bool
|
Whether or not to apply weapon offsets on the node
|
| Column |
Type |
Description
|
| ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
| Label
|
string
|
Readable description of this crust ID
|