Difference between revisions of "Adding custom items to custom modules tutorial"

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== Things needed ==
 
== Things needed ==
*1. Dragon age origins game.
+
 
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).
+
:1. Dragon age origins game.
*3. Dragon age origins Toolset.
+
:2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).
*4. Ability to follow instructions.
+
:3. Dragon age origins Toolset.
 +
:4. Ability to follow instructions.
  
 
== Creating a new module ==
 
== Creating a new module ==
*1. Open the toolset and click on '''File -> Manage Modules'''.
 
*2. Click '''New'''.
 
*3. Enter 'my_module' in ''Name'' and ''UID'' fields, ignore the rest. Click '''OK'''.
 
*4. Double-click 'my_module' that was added to the list.
 
  
 
{{TutorialRef|Module|Module#Creating a new module}}
 
{{TutorialRef|Module|Module#Creating a new module}}
 +
:1. Open the toolset and click on '''File -> Manage Modules'''.
 +
:2. Click '''New'''.
 +
:3. Enter 'my_module' in ''Name'' and ''UID'' fields, ignore the rest. Click '''OK'''.
 +
:4. Double-click 'my_module' that was added to the list.
  
 
== Creating an item ==
 
== Creating an item ==
 
*1. On the palette window select items (the sword icon).
 
*2. Choose an item under global.
 
*3. Right click on the item and select '''Duplicate'''.
 
*4. A window will popup, ignore all fields except resource name.
 
*5. Name your item in the resource name field (only letters, numbers and '_').
 
*6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
 
*7. Once finished: click '''Tools -> save'''.
 
*8. look above at the tab's title, it should be '''custom_resource_name.uti''' (with your selected name).
 
*9. Right click on it again and select '''Export -> Export without dependent resources'''.
 
  
 
{{TutorialRef|Designer Resources#Creating new resources|Item|Module#Exporting a module}}
 
{{TutorialRef|Designer Resources#Creating new resources|Item|Module#Exporting a module}}
 +
:1. On the palette window select items (the sword icon).
 +
:2. Choose an item under global.
 +
:3. Right click on the item and select '''Duplicate'''.
 +
:4. A window will popup, ignore all fields except resource name.
 +
:5. Name your item in the resource name field (only letters, numbers and '_').
 +
:6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
 +
:7. Once finished: click '''Tools -> save'''.
 +
:8. look above at the tab's title, it should be '''custom_resource_name.uti''' (with your selected name).
 +
:9. Right click on it again and select '''Export -> Export without dependent resources'''.
  
 
== Creating a script to summon your item ==
 
== Creating a script to summon your item ==
  
*1. Click on '''File -> new -> Script'''.
+
{{TutorialRef|Script}}
*2. A window will popup, ignore all fields except resource name.
+
:1. Click on '''File -> new -> Script'''.
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.
+
:2. A window will popup, ignore all fields except resource name.
*4. Copy the following to the blank script window:
+
:3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.
 +
:4. Copy the following to the blank script window:
 
<dascript>
 
<dascript>
void main()  
+
void main()
 
{
 
{
 
   CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);
 
   CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);
 
}
 
}
 
</dascript>
 
</dascript>
*5. Replace '''Item file.uti''' with your '''custom_resource_name.uti''' (the title on your item's tab).
+
:5. Replace '''Item file.uti''' with your '''custom_resource_name.uti''' (the title on your item's tab).
*6. Click '''File -> save''' (saving automatically compiles the script).
+
:6. Click '''File -> save''' (saving automatically compiles the script).
 
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.
 
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.
 
{{TutorialRef|Script}}
 
  
 
== Last Steps ==
 
== Last Steps ==
*1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport.
+
 
*2. look for the '''custom_resource_name.uti''' file.
+
:1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport.
*3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport.
+
:2. look for the '''custom_resource_name.uti''' file.
*4. look for two files named '''aa_give_item''', of types '''nss''' and '''ncs'''.
+
:3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport.
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\packages\core\override.
+
:4. look for two files named '''aa_give_item''', of types '''nss''' and '''ncs'''.
*6. Delete the '''nss''' file.
+
:5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\packages\core\override.
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]). Comment - you may find that [[PRCSCR]] is a better method.
+
:6. Delete the '''nss''' file.
*8. Your custom item should be in your inventory. Enjoy.
+
:7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]). Comment - you may find that [[PRCSCR]] is a better method.
 +
:8. Your custom item should be in your inventory. Enjoy.
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 10:41, 30 April 2012

This guide will show you the easiest way to create a custom item and add it to your inventory by using a console command runscript aa_give_item.

There are people who say that using the default 'singleplayer' module is a source for future problems so we'll be using our own module.

Things needed

1. Dragon age origins game.
2. Access to the console in-game (Instructions on accessing console).
3. Dragon age origins Toolset.
4. Ability to follow instructions.

Creating a new module

Arrowblue.png - Module
- Module#Creating a new module
1. Open the toolset and click on File -> Manage Modules.
2. Click New.
3. Enter 'my_module' in Name and UID fields, ignore the rest. Click OK.
4. Double-click 'my_module' that was added to the list.

Creating an item

Arrowblue.png - Designer Resources#Creating new resources
- Item
- Module#Exporting a module
1. On the palette window select items (the sword icon).
2. Choose an item under global.
3. Right click on the item and select Duplicate.
4. A window will popup, ignore all fields except resource name.
5. Name your item in the resource name field (only letters, numbers and '_').
6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
7. Once finished: click Tools -> save.
8. look above at the tab's title, it should be custom_resource_name.uti (with your selected name).
9. Right click on it again and select Export -> Export without dependent resources.

Creating a script to summon your item

Arrowblue.png - Script
1. Click on File -> new -> Script.
2. A window will popup, ignore all fields except resource name.
3. Enter a custom name, aa_give_item (only letters, numbers and '_'), click Ok.
4. Copy the following to the blank script window:
void main()
{
  CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);
}
5. Replace Item file.uti with your custom_resource_name.uti (the title on your item's tab).
6. Click File -> save (saving automatically compiles the script).

Notice: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.

Last Steps

1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport.
2. look for the custom_resource_name.uti file.
3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport.
4. look for two files named aa_give_item, of types nss and ncs.
5. Move the uti and ncs to folder: My Documents\BioWare\Dragon Age\packages\core\override.
6. Delete the nss file.
7. Load a saved game and enter a console command runscript aa_give_item (Instructions on accessing console). Comment - you may find that PRCSCR is a better method.
8. Your custom item should be in your inventory. Enjoy.