Difference between revisions of "Adding custom items to custom modules tutorial"
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== Things needed == | == Things needed == | ||
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− | + | :1. Dragon age origins game. | |
− | + | :2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]). | |
− | + | :3. Dragon age origins Toolset. | |
+ | :4. Ability to follow instructions. | ||
== Creating a new module == | == Creating a new module == | ||
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{{TutorialRef|Module|Module#Creating a new module}} | {{TutorialRef|Module|Module#Creating a new module}} | ||
+ | :1. Open the toolset and click on '''File -> Manage Modules'''. | ||
+ | :2. Click '''New'''. | ||
+ | :3. Enter 'my_module' in ''Name'' and ''UID'' fields, ignore the rest. Click '''OK'''. | ||
+ | :4. Double-click 'my_module' that was added to the list. | ||
== Creating an item == | == Creating an item == | ||
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{{TutorialRef|Designer Resources#Creating new resources|Item|Module#Exporting a module}} | {{TutorialRef|Designer Resources#Creating new resources|Item|Module#Exporting a module}} | ||
+ | :1. On the palette window select items (the sword icon). | ||
+ | :2. Choose an item under global. | ||
+ | :3. Right click on the item and select '''Duplicate'''. | ||
+ | :4. A window will popup, ignore all fields except resource name. | ||
+ | :5. Name your item in the resource name field (only letters, numbers and '_'). | ||
+ | :6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'. | ||
+ | :7. Once finished: click '''Tools -> save'''. | ||
+ | :8. look above at the tab's title, it should be '''custom_resource_name.uti''' (with your selected name). | ||
+ | :9. Right click on it again and select '''Export -> Export without dependent resources'''. | ||
== Creating a script to summon your item == | == Creating a script to summon your item == | ||
− | + | {{TutorialRef|Script}} | |
− | + | :1. Click on '''File -> new -> Script'''. | |
− | + | :2. A window will popup, ignore all fields except resource name. | |
− | + | :3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok. | |
+ | :4. Copy the following to the blank script window: | ||
<dascript> | <dascript> | ||
− | void main() | + | void main() |
{ | { | ||
CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE); | CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE); | ||
} | } | ||
</dascript> | </dascript> | ||
− | + | :5. Replace '''Item file.uti''' with your '''custom_resource_name.uti''' (the title on your item's tab). | |
− | + | :6. Click '''File -> save''' (saving automatically compiles the script). | |
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item. | '''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item. | ||
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== Last Steps == | == Last Steps == | ||
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− | + | :1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport. | |
− | + | :2. look for the '''custom_resource_name.uti''' file. | |
− | + | :3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport. | |
− | + | :4. look for two files named '''aa_give_item''', of types '''nss''' and '''ncs'''. | |
− | + | :5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\packages\core\override. | |
− | + | :6. Delete the '''nss''' file. | |
− | + | :7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]). Comment - you may find that [[PRCSCR]] is a better method. | |
+ | :8. Your custom item should be in your inventory. Enjoy. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 10:41, 30 April 2012
This guide will show you the easiest way to create a custom item and add it to your inventory by using a console command runscript aa_give_item.
There are people who say that using the default 'singleplayer' module is a source for future problems so we'll be using our own module.
Contents
Things needed
- 1. Dragon age origins game.
- 2. Access to the console in-game (Instructions on accessing console).
- 3. Dragon age origins Toolset.
- 4. Ability to follow instructions.
Creating a new module
- Module - Module#Creating a new module |
- 1. Open the toolset and click on File -> Manage Modules.
- 2. Click New.
- 3. Enter 'my_module' in Name and UID fields, ignore the rest. Click OK.
- 4. Double-click 'my_module' that was added to the list.
Creating an item
- Designer Resources#Creating new resources - Item - Module#Exporting a module |
- 1. On the palette window select items (the sword icon).
- 2. Choose an item under global.
- 3. Right click on the item and select Duplicate.
- 4. A window will popup, ignore all fields except resource name.
- 5. Name your item in the resource name field (only letters, numbers and '_').
- 6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
- 7. Once finished: click Tools -> save.
- 8. look above at the tab's title, it should be custom_resource_name.uti (with your selected name).
- 9. Right click on it again and select Export -> Export without dependent resources.
Creating a script to summon your item
- Script |
- 1. Click on File -> new -> Script.
- 2. A window will popup, ignore all fields except resource name.
- 3. Enter a custom name, aa_give_item (only letters, numbers and '_'), click Ok.
- 4. Copy the following to the blank script window:
void main() { CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE); }
- 5. Replace Item file.uti with your custom_resource_name.uti (the title on your item's tab).
- 6. Click File -> save (saving automatically compiles the script).
Notice: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.
Last Steps
- 1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport.
- 2. look for the custom_resource_name.uti file.
- 3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport.
- 4. look for two files named aa_give_item, of types nss and ncs.
- 5. Move the uti and ncs to folder: My Documents\BioWare\Dragon Age\packages\core\override.
- 6. Delete the nss file.
- 7. Load a saved game and enter a console command runscript aa_give_item (Instructions on accessing console). Comment - you may find that PRCSCR is a better method.
- 8. Your custom item should be in your inventory. Enjoy.