Talk:Adding custom items to custom modules tutorial
Doesnt this tutorial have flaws to no end? While this page is short and people can perhaps make out information they seek ,the method provided isnt exactly foolproof. The console can harm the game, the Item Tag can be in your way. The Modules properties are ignored. All the things that provide initial success, but no lasting one. It should be made into a thorough tutorial ,at the same time be specific about it (say only Items). Additionally the title could be something less ..shaky Eshme 15:52, 31 January 2010 (UTC)
- Well i added these little boxes beneath sections ,to see how the template works out. I like it pretty much. Perhaps this helps bringing Tutorials in line with the wiki. As i think this tutorial isnt really compatible with what the wiki contains. Eshme 08:20, 1 February 2010 (UTC)
Uh... yeah. I exported full on the script like you said to and after 7 HOURS it wasn't done. I think something needs edited on your guide. Also after I went to the toolsetexport there was 7,593 items instead of two, and that's after I had to cut the process.
I followed the instructions and no ncs was created; the console command didn't work (hardly unexpected). I don't know if this is a problem with the instructions, my following of them, or the fact that I have DA Ultimate. I'll try again tomorrow (or the next day)
I follwed the tutorial to the T, the files worked. However the console does not come up in the game. I followed the first method and set it to OpenConsole_0=Control + Keyboard::Button_X and it just freezes the game when i do Ctrl + X ingame.. Mattymarks01 18:51, 29 August 2011 (PDT)