EVENT TYPE LOAD TACTICS PRESET
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Revision as of 18:34, 19 August 2009 by BryanDerksen (Talk | contribs)
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- player
- Parameters:
-
- Integer 0: [Undocumented]
Usage
case EVENT_TYPE_LOAD_TACTICS_PRESET:
{
int nPresetID = GetEventInteger(ev, 0); //
// insert event-handling code here
break;
}
player_core currently just uses a naive method to populate tactics with valid skills.
{
int nPresetID = GetEventInteger(ev, 0); //
// insert event-handling code here
break;
}