Difference between revisions of "EVENT TYPE MODULE HANDLE FOLLOWER DEATH"
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This is for handling any specific plot logic for followers' death. | This is for handling any specific plot logic for followers' death. | ||
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Latest revision as of 00:43, 12 February 2010
- Source:
- events_h
- Sent when:
- A party member dies in combat
- Sent from:
- player_core
- Sent to:
- module
- Parameters:
-
- Object 0: The follower who has died
Usage
case EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH:
{
object oFollower = GetEventObject(ev, 0); // The follower who has died
// insert event-handling code here
break;
}
{
object oFollower = GetEventObject(ev, 0); // The follower who has died
// insert event-handling code here
break;
}
This is for handling any specific plot logic for followers' death.