EVENT TYPE MODULE HANDLE FOLLOWER DEATH
From Dragon Age Toolset Wiki
- Source:
- events_h
- Sent when:
- A party member dies in combat
- Sent from:
- player_core
- Sent to:
- module
- Parameters:
-
- Object 0: The follower who has died
Usage
case EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH:
{
object oFollower = GetEventObject(ev, 0); // The follower who has died
// insert event-handling code here
break;
}
{
object oFollower = GetEventObject(ev, 0); // The follower who has died
// insert event-handling code here
break;
}
This is for handling any specific plot logic for followers' death.