Difference between revisions of "EVENT TYPE SET PLOT"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (remove redundant category) |
m (Fixing a parameter) |
||
Line 1: | Line 1: | ||
{{Event | {{Event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= A plot is setting a plot flag | + | |when = A plot is setting a plot flag |
− | |from= [[engine]] | + | |from = [[engine]] |
− | |to= plot script | + | |to = plot script |
− | |tocategory1=plot | + | |tocategory1 = plot |
− | |sortkey=SET_PLOT | + | |sortkey = SET_PLOT |
− | |creatorname= | + | |creatorname = oCreator |
− | |creatordesc= owner of the plot table, should be a player | + | |creatordesc = owner of the plot table, should be a player |
− | |string0name= sPlot | + | |string0name = sPlot |
− | |string0desc= plot GUID, defined as string constant | + | |string0desc = plot GUID, defined as string constant |
− | |int1name=nFlag | + | |int1name = nFlag |
− | |int1desc= bit flag number being affected | + | |int1desc = bit flag number being affected |
− | |int2name=nValue | + | |int2name = nValue |
− | |int2desc= the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0') | + | |int2desc = the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0') |
− | |int3name=nOldValue | + | |int3name = nOldValue |
− | |int3desc= On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event) | + | |int3desc = On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event) |
− | |int4name= nIsDefined | + | |int4name = nIsDefined |
− | |int4desc= 1 if the current flag (Int 1) is defined, 0 for normal flag. | + | |int4desc = 1 if the current flag (Int 1) is defined, 0 for normal flag. |
}} | }} | ||
Latest revision as of 17:52, 4 March 2012
- Source:
- script.ldf
- Sent when:
- A plot is setting a plot flag
- Sent from:
- engine
- Sent to:
- plot script
- Parameters:
-
- Creator: owner of the plot table, should be a player
- Integer 1: bit flag number being affected
- Integer 2: the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
- Integer 3: On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
- Integer 4: 1 if the current flag (Int 1) is defined, 0 for normal flag.
- String 0: plot GUID, defined as string constant
Usage
case EVENT_TYPE_SET_PLOT:
{
object oCreator = GetEventCreator(ev); // owner of the plot table, should be a player
int nFlag = GetEventInteger(ev, 1); // bit flag number being affected
int nValue = GetEventInteger(ev, 2); // the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
int nOldValue = GetEventInteger(ev, 3); // On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
int nIsDefined = GetEventInteger(ev, 4); // 1 if the current flag (Int 1) is defined, 0 for normal flag.
string sPlot = GetEventString(ev, 0); // plot GUID, defined as string constant
// insert event-handling code here
break;
}
{
object oCreator = GetEventCreator(ev); // owner of the plot table, should be a player
int nFlag = GetEventInteger(ev, 1); // bit flag number being affected
int nValue = GetEventInteger(ev, 2); // the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
int nOldValue = GetEventInteger(ev, 3); // On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
int nIsDefined = GetEventInteger(ev, 4); // 1 if the current flag (Int 1) is defined, 0 for normal flag.
string sPlot = GetEventString(ev, 0); // plot GUID, defined as string constant
// insert event-handling code here
break;
}
IMPORTANT: The flag value on a SET event is set only AFTER this script finishes running!