EVENT TYPE SET PLOT

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Source:
script.ldf
Sent when:
A plot is setting a plot flag
Sent from:
engine
Sent to:
plot script
Parameters:
  • Creator: owner of the plot table, should be a player
  • Integer 1: bit flag number being affected
  • Integer 2: the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
  • Integer 3: On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
  • Integer 4: 1 if the current flag (Int 1) is defined, 0 for normal flag.
  • String 0: plot GUID, defined as string constant

Usage

case EVENT_TYPE_SET_PLOT:
{
object oCreator = GetEventCreator(ev); // owner of the plot table, should be a player
int nFlag = GetEventInteger(ev, 1); // bit flag number being affected
int nValue = GetEventInteger(ev, 2); // the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
int nOldValue = GetEventInteger(ev, 3); // On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
int nIsDefined = GetEventInteger(ev, 4); // 1 if the current flag (Int 1) is defined, 0 for normal flag.
string sPlot = GetEventString(ev, 0); // plot GUID, defined as string constant

// insert event-handling code here

break;
}

IMPORTANT: The flag value on a SET event is set only AFTER this script finishes running!