Difference between revisions of "EVENT TYPE USE PLOTACTION"

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(Created page with '{{needs review}} {{event |sourcefile=script.ldf |when= |from= |to= }} USE_PLOTACTION')
 
(Information from ArmyControl.cpp)
Line 3: Line 3:
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|when=
 
|when=
|from=
+
|from=[[engine]]
|to=
+
|to=Areas
 +
|tocategory1=area
 +
|sortkey=USE_PLOTACTION
 +
|creatorname=oPlayer
 +
|creatordesc=The player
 +
|int0name=nArmyId
 +
|int0desc=Army ID selected
 
}}
 
}}
  
[[Category:Event types|USE_PLOTACTION]]
+
This event appears to be used with the army control GUI.

Revision as of 16:38, 20 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
engine
Sent to:
Areas
Parameters:
  • Creator: The player
  • Integer 0: Army ID selected

Usage

case EVENT_TYPE_USE_PLOTACTION:
{
object oPlayer = GetEventCreator(ev); // The player
int nArmyId = GetEventInteger(ev, 0); // Army ID selected

// insert event-handling code here

break;
}

This event appears to be used with the army control GUI.