Engineevents 2da
From Dragon Age Toolset Wiki
The engineevents 2da defines the game engine events that are exposed to the scripting engine, and controls whether they are routed to a script, for example rules_core, or to a resource, for example a creature.
This 2da is defined as an m2da in the M2DA_base 2da and has an ID of 114. It can be extended by m2da fragments which have names starting with engineevents. It can be referenced in scripting using the TABLE_EVENTS constant defined in 2da_constants_h.
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Visualizer | comment | |
Script | string |