Engineevents 2da

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The engineevents 2da defines the game engine events that are exposed to the scripting engine, and controls whether they are routed to a script, for example rules_core, or to a resource, for example a creature.

This 2da is defined as an m2da in the M2DA_base 2da and has an ID of 114. It can be extended by m2da fragments which have names starting with engineevents. It can be referenced in scripting using the TABLE_EVENTS constant defined in 2da_constants_h.

Structure

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
Visualizer comment
Script string

See also