Difference between revisions of "FOLLOWER STATE *"

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(copy descriptions from SetFollowerState)
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*[[SetFollowerState]]
 
*[[SetFollowerState]]
 
*[[GetFollowerState]]
 
*[[GetFollowerState]]
 +
*[[WR_SetFollowerState]]
  
 
[[Category: Party and group control]]
 
[[Category: Party and group control]]
 
[[Category:Constants]]
 
[[Category:Constants]]

Revision as of 23:11, 9 February 2010

Source: script.ldf
Constant name Type Value Description Source
FOLLOWER_STATE_ACTIVE int 1 Add follower to party pool + active party script.ldf
FOLLOWER_STATE_AVAILABLE int 2 Add follower to party pool and remove from active party script.ldf
FOLLOWER_STATE_INVALID int 0 Remove follower from party pool and active party script.ldf
FOLLOWER_STATE_LOADING int 6 script.ldf
FOLLOWER_STATE_LOCKEDACTIVE int 7 Add follower to active party and lock him active in the party picker. script.ldf
FOLLOWER_STATE_SUSPENDED int 5 Remove follower from active party and store it for putting it back later into the party script.ldf
FOLLOWER_STATE_UNAVAILABLE int 3 Remove follower from active party and do not allow adding it to active party again script.ldf


See also