List of file types

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The following file types are in formats created by BioWare specifically for use within their games:

  • .4PC — Custom 16-bit RGBA texture format
  • .ANB — Animation blend
  • .ANI — Animation sequence: holds single animation sequence
  • .APL — Artist Placeable File
  • .ARE — Area information: holds designer data about an area
  • .ARL — Area Layout File
  • .BIC — Creature File
  • .BIF — BIFF file
  • .BTC — BioWare Template for Creatures
  • .BTD — BioWare Template for Doors
  • .BTE — BioWare Template for Encounters
  • .BTG — BioWare Template for Random Item Generator
  • .BTM — BioWare Template for Market/Merchants (Stores)
  • .BTP — BioWare Template for Placeable Objects
  • .BTS — BioWare Template for Sounds
  • .BTT — BioWare Template for Triggers
  • .CCS — Conditional Compiled Script
  • .CIF — Campaign information
  • .CNS — Client scripting source
  • .CSS — Conditional Source Script
  • .CUB — Cutscene blend tree
  • .CUT — Cutscene
  • .DADBDATA — Compressed file used by the Builder to builder process
  • .DAS — Dragon Age Save game file
  • .DAT — Internal manifest data file
  • .DAZIP — Used to deliver new content to the game. Created by the toolset and consumed by DAUpdater for use by the game
  • .DFT — Used to define default values
  • .DLB — Dialog blend tree
  • .DLG — Dialog
  • .DWK — Door walkable mesh
  • .ERF — Encapsulated Resource File for packaged resources
  • .EVT — Animation event file
  • .FAC — Faction file
  • .FFX — Frame buffer effect
  • .FNT — Font file
  • .FSM — Finite State Machine file
  • .GAD — GOB Animation Data
  • .GDA — Game Data Array, binarized two dimensional array data file
  • .GFF — Generic File Format: Used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations.
  • .GIC — Game Instance Comments
  • .GIT — Game Instance File
  • .GUI — Graphical User Interface File.
  • .HAK — HAK file
  • .IFO — Module Info File
  • .INI — Standard Windows options file
  • .ITP — Item Template Palette
  • .ITX — Internal texture
  • .JRL — Journal file
  • .KEY — Key file
  • .LDF — Language definition file: Used by the scripting engines
  • .LST — Area list
  • .LTR — Letter combo probability info for name generation
  • .LVL — Level art source file
  • .MAL — Material Library file, stores a grouping of material object files
  • .MAO — Material Object file, stores which textures are passed to a material
  • .MAT — Material file, stores properties of a material
  • .MDL — Aurora Model
  • .META/MET — Meta information: Extra information about the associated resource
  • .MMH — Model Mesh Hierarchy
  • .MOR — Head Morph File (compiled)
  • .MRH — Head Morph File (working/xml)
  • .MSH — Mesh file: Contains all vertex, polygon and normal data
  • .MVE
  • .NCC — Compiled Client Script
  • .NCS — Compiled Server Script
  • .NCS — Neverwinter Compiled Script
  • .NDB — Server Script Debug Information
  • .NDB — NWScript Debug Format Files.
  • .NDC — Client Script Debug Information
  • .NSC — Client Side Script
  • .NSS — Server Side Script
  • .NSS — Neverwinter Source Script
  • .PHY — Physics file, contains Novodex collision info
  • .PLO — Plot Information File
  • .PLT — Packed Layered Texture
  • .PTM — Plot Manager file
  • .PTT — Plot Template file
  • .PWK — Pathfinding Walkable, Pathfinding data file
  • .PWK — Placeable object walkable mesh
  • .RES — Generic type
  • .RIM — Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format
  • .RML — Room Layout File
  • .SAV — Neverwinter savegame file
  • .SSF — sound set file
  • .STA — Animation State File
  • .STG — Cutscene Stage File
  • .SUB — Graphics Submission
  • .TEX — Aurora Texture
  • .TLK — Dialog Tlk File
  • .TNT — Tint file
  • .TOC — Table of Contents: Used to generate RIM files
  • .TXI — Extra Texture Info
  • .UTC — User Template for Creatures
  • .UTD — User Template for Doors
  • .UTE — User Template for Encounters
  • .UTG — User Template for Random Item Generator
  • .UTI — User Template for Items
  • .UTM — User Template for Market/Merchants (Stores)
  • .UTP — User Template for Placeable Objects
  • .UTS — User Template for Sounds
  • .UTT — User Template for Triggers
  • .UTW — waypoint template
  • .WFX — Wave extra info
  • .WOK — Walk Mesh

Third-party file types

The following file types are in formats created by third parties that may see some usage:

  • .AS — Action Script — Used by the ScaleForm GUI package
  • .BIK — BINK movie files
  • .BMP — Bitmap file
  • .CHM — Windows Help File — Used for toolset help, primarily scripting help
  • .CUR — Windows Cursor File
  • .DDS — Direct Draw Surface file — This is a Direct X graphics file format, it can be compressed, hold mipmaps and Alpha
  • .DLL — Windows dynamic link library
  • .EXE — Windows Executable
  • .FDP — FMOD project file
  • .FEV/.FEV.SEQ — FMOD file created by sound design tool
  • .FLA — Flash file
  • .FSB/.FSB.CACHE/.FSB.SEQ — Fmod Sound Bank file
  • .FXA — FaceFX Actor file (eg. "Human.fxa") containing bone definitions. Created using a Max plug-in. Used by the game.
  • .FXR — Metadata associated with FXA. Not used by the game.
  • .FXS — Metadata associated with FXA. Not used by the game.
  • .FXE — Facial animation file (eg. "46634_m.fxe"). Used by the game.
  • .FXM — Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.
  • .FXO — Pre-Compiled Shader file, can include support for fallback rendering modes
  • .GFX — Exported ScaleForm Movie — Used for animated UI
  • .HLSL — High Level Shader Language Source file
  • .INI — Windows settings file
  • .JPG — Image file — Used mostly for thumbnails for models. Not used in game.
  • .JSFL — ScaleForm file
  • .MP3 — Sound file
  • .MPG — MPG Video File
  • .SPT — SpeedTree File
  • .SWF — Flash File
  • .TGA — Primary game source texture file
  • .TTF — TrueType Font
  • .TXT — Text file — Primarily used for voice over
  • .WAV — Wave File, generic windows sound file
  • .XDS — Compressed Direct X images file format
  • .XLS — Excel file