MOR
From Dragon Age Toolset Wiki
Facial Morph File
mor.xml
See [1] for information on the RELAX NG 1.0 XML schema format. For a free converter/verifier, see [2].
<?xml version="1.0" encoding="UTF-8"?>
<grammar ns="" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes">
<start>
<element name="Morph">
<attribute name="Name">
<data type="NCName"/>
</attribute>
<oneOrMore>
<element name="Part">
<attribute name="Name"/>
</element>
</oneOrMore>
<zeroOrMore>
<element name="TintFile">
<attribute name="Name"/>
</element>
</zeroOrMore>
<oneOrMore>
<element name="MeshHierarchy">
<attribute name="Name">
<data type="NCName"/>
</attribute>
<optional>
<element name="Translation">
<text/>
</element>
</optional>
<optional>
<element name="Data">
<attribute name="ElementCount">
<data type="integer"/>
</attribute>
<attribute name="Semantic">
<data type="NCName"/>
</attribute>
<attribute name="Type">
<data type="NCName"/>
</attribute>
<text/>
</element>
</optional>
<optional>
<choice>
<element name="MaterialObjectInstanceParameters">
<zeroOrMore>
<ref name="float"/>
</zeroOrMore>
<ref name="vector4f"/>
</element>
<element name="MaterialObjectParameters">
<zeroOrMore>
<ref name="float"/>
</zeroOrMore>
<oneOrMore>
<choice>
<ref name="vector4f"/>
<element name="texture">
<attribute name="Name">
<data type="NCName"/>
</attribute>
<attribute name="ResName">
<data type="NCName"/>
</attribute>
</element>
<element name="vector4farray">
<attribute name="Name">
<data type="NCName"/>
</attribute>
<attribute name="value"/>
</element>
</choice>
</oneOrMore>
</element>
</choice>
</optional>
</element>
</oneOrMore>
</element>
</start>
<define name="float">
<element name="float">
<attribute name="Name">
<data type="NCName"/>
</attribute>
<attribute name="value">
<data type="integer"/>
</attribute>
</element>
</define>
<define name="vector4f">
<element name="vector4f">
<attribute name="Name">
<data type="NCName"/>
</attribute>
<attribute name="value"/>
</element>
</define>
</grammar>