Difference between revisions of "PROPERTY *"
From Dragon Age Toolset Wiki
m (added fatigue) |
m (moved PROPERTY* to PROPERTY *) |
(No difference)
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Revision as of 12:36, 3 August 2011
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
PROPERTY_ATTRIBUTE_AP | int | 53 | script.ldf | |
PROPERTY_ATTRIBUTE_ARMOR | int | 11 | script.ldf | |
PROPERTY_ATTRIBUTE_ATTACK | int | 9 | script.ldf | |
PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER | int | 31 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS | int | 57 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_CONSTITUTION | int | 6 | script.ldf | |
PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER | int | 41 | fatigue | properties.2da |
PROPERTY_ATTRIBUTE_CRITICAL_RANGE | int | 54 | This property doesn't have a defined constant, use it as it is. | combat_damage_h.nss |
PROPERTY_ATTRIBUTE_DAMAGE_BONUS | int | 39 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD | int | 43 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC | int | 44 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE | int | 42 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE | int | 45 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_SCALE | int | 12 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT | int | 46 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS | int | 47 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH | int | 48 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DEFENSE | int | 10 | script.ldf | |
PROPERTY_ATTRIBUTE_DEXTERITY | int | 2 | script.ldf | |
PROPERTY_ATTRIBUTE_DISPLACEMENT | int | 16 | script.ldf | |
PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS | int | 59 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS | int | 55 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_FLANKING_ANGLE | int | 20 | conflicts with "PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER" in script.ldf | 2da_constants_h.nss |
PROPERTY_ATTRIBUTE_HEALING_MODIFIER | int | 51 | This property doesn't have a defined constant, use it as it is. | effect_heal_h.nss |
PROPERTY_ATTRIBUTE_INTELLIGENCE | int | 5 | script.ldf | |
PROPERTY_ATTRIBUTE_MAGIC | int | 4 | script.ldf | |
PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER | int | 22 | conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h | script.ldf |
PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER | int | 21 | script.ldf | |
PROPERTY_ATTRIBUTE_MISSILE_SHIELD | int | 22 | conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf | 2da_constants_h.nss |
PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER | int | 20 | conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da | script.ldf |
PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS | int | 58 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED | int | 24 | script.ldf | |
PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER | int | 23 | script.ldf | |
PROPERTY_ATTRIBUTE_REGENERATION_HEALTH | int | 14 | script.ldf | |
PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT | int | 28 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA | int | 29 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT | int | 30 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL | int | 32 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL | int | 33 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_SPELLPOWER | int | 13 | script.ldf | |
PROPERTY_ATTRIBUTE_SPELLRESISTANCE | int | 52 | sys_resistances_h.nss | |
PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS | int | 56 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_STRENGTH | int | 1 | script.ldf | |
PROPERTY_ATTRIBUTE_WILLPOWER | int | 3 | script.ldf | |
PROPERTY_DEPLETABLE_HEALTH | int | 7 | script.ldf | |
PROPERTY_DEPLETABLE_MANA_STAMINA | int | 8 | script.ldf | |
PROPERTY_INVALID | int | 0 | script.ldf | |
PROPERTY_SIMPLE_AGE | int | 18 | Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss | script.ldf |
PROPERTY_SIMPLE_AI_BEHAVIOR | int | 18 | Conflict with PROPERTY_SIMPLE_AGE in script.ldf | core_h.nss |
PROPERTY_SIMPLE_ATTRIBUTE_POINTS | int | 34 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_BACKGROUND | int | 37 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_DAMAGE_MAIN | int | 50 | This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is. | core_h.nss |
PROPERTY_SIMPLE_DAMAGE_OFFHAND | int | 49 | This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is. | core_h.nss |
PROPERTY_SIMPLE_CURRENT_CLASS | int | 27 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_EXPERIENCE | int | 19 | script.ldf | |
PROPERTY_SIMPLE_INVENTORY_SIZE | int | 17 | script.ldf | |
PROPERTY_SIMPLE_LEVEL | int | 15 | script.ldf | |
PROPERTY_SIMPLE_SKILL_POINTS | int | 35 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_SPECIALIZATION_POINTS | int | 38 | This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is. | core_h.nss,sys_chargen_h.nss |
PROPERTY_SIMPLE_TALENT_POINTS | int | 36 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_THREAT_DECREASE_RATE | int | 40 | script.ldf | |
Statistic properties | 1000+ | |||
HERO_STAT_AREAS_EXPLORED | int | 2022 | stats_core_h.nss | |
HERO_STAT_ATTACK_COUNT | int | 1010 | stats_core_h.nss | |
HERO_STAT_CODEX_ENTRIES | int | 2020 | stats_core_h.nss | |
HERO_STAT_CURRENT_TIME_PLAYED | int | 2025 | stats_core_h.nss | |
HERO_STAT_DIALOGUES | int | 2019 | stats_core_h.nss | |
HERO_STAT_FRIENDLY_FIRE_DEALT | int | 1006 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_ANIMALS | int | 2013 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_ARCH_ENEMIES | int | 2009 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_CONSTRUCT | int | 2006 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_CORRUPTED_ANIMALS | int | 2011 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_DARKSPAWNS | int | 2008 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_DEMONS | int | 2004 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_DRACONICS | int | 2010 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_FANTASTICAL | int | 2005 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_HARMLESS | int | 2014 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_HUMANOIDS | int | 2007 | stats_core_h.nss | |
HERO_STAT_GROUPTYPE_VERMIN | int | 2012 | stats_core_h.nss | |
HERO_STAT_HIGHEST_DAMAGE_DEALT | int | 1004 | stats_core_h.nss | |
HERO_STAT_HIT_COUNT | int | 1011 | stats_core_h.nss | |
HERO_STAT_HIT_RATE | int | 1003 | stats_core_h.nss | |
HERO_STAT_ITEMS_CRAFTED | int | 2030 | stats_core_h.nss | |
HERO_STAT_INJURIES | int | 1008 | stats_core_h.nss | |
HERO_STAT_KILLS | int | 1001 | stats_core_h.nss | |
HERO_STAT_MONEY_SPENT | int | 2018 | stats_core_h.nss | |
HERO_STAT_MOST_MONEY_EVER | int | 2017 | stats_core_h.nss | |
HERO_STAT_MOST_POWERFUL_SLAIN | int | 1007 | stats_core_h.nss | |
HERO_STAT_MOST_POWERFUL_SLAIN_BY_PARTY | int | 2003 | stats_core_h.nss | |
HERO_STAT_MOST_POWERFUL_RATING | int | 1009 | stats_core_h.nss | |
HERO_STAT_MOST_POWERFUL_RATING_PARTY | int | 2029 | stats_core_h.nss | |
HERO_STAT_PARTY_DAMAGE_DEALT | int | 2002 | stats_core_h.nss | |
HERO_STAT_PARTY_KILLS | int | 2001 | stats_core_h.nss | |
HERO_STAT_PREVIOUS_MONEY | int | 2024 | stats_core_h.nss | |
HERO_STAT_STEALING_FAILURE | int | 2016 | stats_core_h.nss | |
HERO_STAT_STEALING_SUCCESS | int | 2015 | stats_core_h.nss | |
HERO_STAT_TOTAL_DAMAGE_DEALT | int | 1002 | stats_core_h.nss | |
HERO_STAT_TOTAL_DAMAGE_PERCENT | int | 1005 | stats_core_h.nss | |
HERO_STAT_TOTAL_TIME_PLAYED | int | 2023 | stats_core_h.nss | |
HERO_STAT_TRACKING_POS_X | int | 2026 | stats_core_h.nss | |
HERO_STAT_TRACKING_POS_Y | int | 2027 | stats_core_h.nss | |
HERO_STAT_WALKED_DISTANCE_METERS | int | 2028 | stats_core_h.nss | |
HERO_STAT_WALKED_DISTANCE_MILES | int | 2021 | stats_core_h.nss |