Difference between revisions of "Placeable interactions 2da"

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m (Extracted from Placeables.xls)
 
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The [[placeable_interactions 2da]] defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its [[StateCnt_* 2da]].  
 
The [[placeable_interactions 2da]] defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its [[StateCnt_* 2da]].  
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Placeable_interactions is an m2da and has an '''ID''' of 100 in the [[M2DA_ 2da|M2DA_base 2da]] but has as not been assigned a [[TABLE_*]] constant.
  
 
{{2da start|placeable_interactions}}
 
{{2da start|placeable_interactions}}

Revision as of 22:38, 8 October 2011

The placeable_interactions 2da defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its StateCnt_* 2da.

Placeable_interactions is an m2da and has an ID of 100 in the M2DA_base 2da but has as not been assigned a TABLE_* constant.

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
StrRef int
CursorID string
DisabledLabel string
DisabledStrRef int
DisabledCursorId string