Difference between revisions of "Placeable interactions 2da"

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The [[placeable_interactions 2da]] defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its [[StateCnt_* 2da]].  
 
The [[placeable_interactions 2da]] defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its [[StateCnt_* 2da]].  
  
This [[2da]] is defined as an [[m2da]] in the [[M2DA_ 2da|M2DA_base 2da]] and has an '''ID''' of 100. It can be extended by m2da fragments which have names starting with "placeable_interactions". It has as not been assigned a [[TABLE_*]] constant.
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This [[2da]] is defined as an [[m2da]] in the [[M2DA_ 2da|M2DA_base 2da]] and has an '''ID''' of '''100'''. It can be extended by m2da fragments which have names starting with '''placeable_interactions'''. It has as not been assigned a [[TABLE_*]] constant.
  
 
== Structure ==
 
== Structure ==

Latest revision as of 23:30, 27 October 2014

The placeable_interactions 2da defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its StateCnt_* 2da.

This 2da is defined as an m2da in the M2DA_base 2da and has an ID of 100. It can be extended by m2da fragments which have names starting with placeable_interactions. It has as not been assigned a TABLE_* constant.

Structure

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
StrRef int
CursorID string
DisabledLabel string
DisabledStrRef int
DisabledCursorId string