Difference between revisions of "SetAppearanceType"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m (1 revision: re-import with default parameter value parameters set)
(Generated by Sunjammer's Dragon Age Script Paser)
(No difference)

Revision as of 23:37, 31 July 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

Sets the AppearanceType of a creature. Can be used for character generation and shape shifting

void SetAppearanceType(
object oCreature,
int nApperanceId,
int bSetAsOriginal = FALSE
);
Parameters:
oCreature
A creature
nApperanceId
[Undocumented]
bSetAsOriginal
Specifying TRUE will set the given id as the original appearance type
Returns:

Nothing.

Source:

script.ldf

Description

Sets the AppearanceType of a creature. Can be used character generation and shape shifting