SetAppearanceType

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Sets the AppearanceType of a creature. Can be used for character generation and shape shifting

void SetAppearanceType(
object oCreature,
int nApperanceId,
int bSetAsOriginal = FALSE
);
Parameters:
oCreature
A creature
nApperanceId
An appearance, defined in APR base.xls
bSetAsOriginal
Specifying TRUE will set the given id as the original appearance type
Returns:

Nothing.

Source:

script.ldf

Description

Sets the AppearanceType of a creature. Can be used in character generation and shapeshifting.