Difference between revisions of "Soundset"

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(Create new soundset)
(Create new soundset)
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Next step- write line you want character say in Owner like you do it for Conversation.
 
Next step- write line you want character say in Owner like you do it for Conversation.
 
The last- add your soundset to the character in [[Character]] character resource type. In section  
 
The last- add your soundset to the character in [[Character]] character resource type. In section  
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{{inspector start}}
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{{inspector section|General}}
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{{inspector row|Resource Name| A unique string identifier the toolset and the game both use to refer to this resource}}
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{{inspector section|All Characters}}
 
{{inspector row|[[Soundset]]| The soundset this character will use. By convention, a conversation file with a "ss_" prefix.}}
 
{{inspector row|[[Soundset]]| The soundset this character will use. By convention, a conversation file with a "ss_" prefix.}}
  
 
'''Attention!''' Sometimes there is too much lines in Owner but in DAO some characters has only one or two comments. You shouldn't delete those lines if you don't need it just leave them empty.
 
'''Attention!''' Sometimes there is too much lines in Owner but in DAO some characters has only one or two comments. You shouldn't delete those lines if you don't need it just leave them empty.

Revision as of 07:31, 26 November 2013

Conversation topics

Soundset is many conversation lines what your character can talk in battle for example.

Create new soundset

Temptate is located in _Core Soundsets. Duplicate soundset_template_party.dlg into your own file name the new file name should start with ss_ to clearly identify it as a soundset. For example: ss_sirene. Next step- write line you want character say in Owner like you do it for Conversation. The last- add your soundset to the character in Character character resource type. In section

Attention! Sometimes there is too much lines in Owner but in DAO some characters has only one or two comments. You shouldn't delete those lines if you don't need it just leave them empty.
General
Resource Name A unique string identifier the toolset and the game both use to refer to this resource
All Characters
Soundset The soundset this character will use. By convention, a conversation file with a "ss_" prefix.