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  • Launch the toolset and open a local copy of the Arcane Horror creature. Change its appearance to the new one we made. ...get a green waypoint instead, which promptly disappears after placing the creature.
    2 KB (266 words) - 21:31, 29 March 2012
  • Defines base items, such as "Weapon - Longsword", used in the item editor. ...ature property that this item stat affects. When the item is equipped, the creature property will automatically be modified by the value found for this stat in
    8 KB (1,198 words) - 22:22, 17 July 2022
  • ...n || MASTER [[Image:IconMASTER.png]] || Camera [[Image:IconCamera.png]] || Creature [[Image:IconCreature.png]] || Placeable [[Image:IconPlaceable.png]] || Soun ...(Orientation) action has three curves that can be edited with the [[curve editor]]; YawStrength, PitchStrength, and RollStrength.
    18 KB (2,755 words) - 18:04, 27 January 2010
  • ...ring in the string table that has this class' name in it. Use the [[String Editor]] to view strings by ID.}} The '''Label''' column is the name used by the Toolset in the [[Creature editor]] to populate the list of classes available in the '''Class''' property.
    4 KB (600 words) - 20:54, 25 December 2014
  • {{Infobox level editor}} ...parate layouts entirely, but by combining them into one level in the level editor it becomes easier to maintain consistency between them. This is particularl
    10 KB (1,687 words) - 20:11, 26 February 2010
  • ...ter Classes]]. These 2da files are used by the Toolset, in the [[Creature editor]], and by the game engine.
    301 B (47 words) - 18:18, 8 May 2014
  • ...s). However after adding about 800 Defined Flags to a single plot the Plot Editor began to run a little slow. // the item's owner is the creature who triggered this event
    10 KB (1,438 words) - 21:22, 9 October 2010
  • ...big a topic to fit comfortably into an "overview". 2DAs are used to define creature appearances, worldmap destinations, spell effects, achievement values, tale ...? How is this useful? Do you need to enter Strings into the Toolset String editor somewhere? I had made a 2DA now with a few "strings" and i entered them wit
    16 KB (2,849 words) - 01:27, 5 February 2010
  • ...cial.bioware.com/forum/1/topic/72/index/508080/1 SOLVED Assigning VFX to a creature] ...Did toolset update break m2da process? (was placeables showing up in area editor but not game)]
    5 KB (803 words) - 06:44, 1 July 2010
  • 點擊 "creature"標籤 (紅頭圖標)(就在右方的Palette Window) 開啟String editor然後按右鍵選擇insert
    18 KB (1,222 words) - 12:57, 11 June 2011
  • |param6desc = Tag of creature who will initiate dialog ..._LoadCutscene]](), as most actor mappings can be handled from the cutscene editor itself.
    2 KB (234 words) - 22:08, 10 February 2010
  • ...social.bioware.com/forum/1/topic/8/index/1040798/1#1260701 this thread] on creature codex entries. ...duplicating them from another one... or enjoy changing the GUIDs in a GFF editor.
    829 B (128 words) - 17:54, 17 February 2010
  • The [[String editor]] article discusses techniques for editing strings which are outside of the ...n author has flagged an NPC as plot, it might not be helpful to change the creature AI.
    15 KB (2,377 words) - 13:26, 23 October 2011
  • *{{ulink|Level Editor Tutorial|Редактор уровней}} *{{ulink|Creature tutorial|Существа}}
    4 KB (202 words) - 20:53, 13 May 2014
  • ...ы пишутся во встроенном в тулсет {{ulink|Script Editor|редакторе}}. * [[command]] - a command for a creature or object to do something. Commands are constructed using functions that re
    17 KB (1,323 words) - 01:46, 24 June 2013
  • ...plates, though these will likely require hand editing in a stand-alone gff editor for use in DA2. Since many DA2 file types are the same as their DAO counter
    3 KB (518 words) - 17:06, 1 February 2022
  • The [[String editor]] article discusses techniques for editing strings which are outside of t ...author has flagged an NPC as plot, it might not be helpful to change the creature AI.
    15 KB (2,378 words) - 13:31, 23 October 2011
  • Диалог обычно прикрепляется к {{ulink|creature|существу}}, который обозначается в диалог It's not necessary to master the full complexity of the cutscene editor to do this.
    25 KB (1,125 words) - 08:39, 27 June 2013
  • *[[Creature tutorial]] *[[Level Editor Tutorial]]
    6 KB (921 words) - 19:59, 18 May 2024

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