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  • |brief=Gives the number of abilities a creature has of a specified type and GUI type |param3desc=The GUI type to filter the count (if GUI type is 0, there is no GUI type filtering)
    1 KB (171 words) - 19:46, 25 February 2010
  • |brief=Sets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (146 words) - 19:17, 3 August 2011
  • There's a woefully incomplete GUI category on the wiki here [[:Category:GUI]]. It was an early effort at detailing some of the class specifics in the U ...re might be a perfectly good reason for that like the engine notifying the GUI when it changes.
    21 KB (3,437 words) - 02:35, 14 July 2011
  • ...game, e.g., you open or close the inventory, talents, skills, or world map gui, all the module event scripts you have installed are fire and processed (pr //functions here (part 4)
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ..._the_background_strings | bug]], smaller numbers are required for some GUI functions). Certain core strings are associated with system components (e.g. GUI) which cannot be duplicated or checked in. The normal procedure in such cas
    7 KB (1,156 words) - 08:06, 5 January 2011
  • |description = not visible on main GUI |description = visible on main GUI, unusable
    985 B (121 words) - 19:19, 3 August 2011
  • [[:Category:GUI]] [[:Category:ActionScript:Functions]]
    3 KB (532 words) - 21:00, 30 December 2009
  • ..._the_background_strings | bug]], smaller numbers are required for some GUI functions). Certain core strings are associated with system components (e.g. GUI) which cannot be duplicated or checked in. The normal procedure in such cas
    9 KB (775 words) - 08:40, 18 June 2013
  • ...see below (to perfect things like approval rating showing on the inventory GUI for Valeria, use different approval names than the core game ones etc, but ...game scripts so we have to take care of all of that. We'll build our own functions.
    28 KB (3,821 words) - 01:50, 18 July 2011
  • ...hich we’ll write now. Essentially these are modifications of a couple of functions from the ''sys_chargen_h'' include file. Create a new script and call it '' Lets examine these two functions.
    31 KB (4,632 words) - 19:14, 6 December 2016
  • |brief=Prints a string to the onscreen log window provided by the GUI. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    981 B (138 words) - 00:20, 18 February 2010
  • |brief=Notifies the GUI that one of the party members can level up <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (161 words) - 22:20, 9 February 2010
  • ...ed in the [[plotactionsets]] 2DA to be set active. 0 hides the plot action GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (166 words) - 23:50, 9 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    2 KB (269 words) - 00:04, 11 February 2013
  • |brief=Adds an entry to the General Scoreboard GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (169 words) - 22:05, 9 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature.
    1 KB (154 words) - 22:48, 24 February 2010
  • |brief=Gets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    791 B (106 words) - 16:51, 29 July 2009
  • |brief = highlights the specified gui element <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    966 B (119 words) - 20:00, 3 August 2011
  • |brief=Shows the Item upgrade GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    688 B (92 words) - 20:59, 24 February 2010
  • |brief=Shows the Store GUI for a specific store <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    755 B (106 words) - 19:31, 14 January 2010
  • |brief=Sets an entry in the Championship Scoreboard GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (161 words) - 16:54, 29 July 2009
  • |brief=Sets the count value of the plot action to be displayed on the GUI. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    867 B (119 words) - 23:50, 9 February 2010
  • |brief=Sets an entry in the Tournament Scoreboard GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (155 words) - 19:47, 3 March 2010
  • |brief=Shows the Championship Scoreboard GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    724 B (93 words) - 17:13, 29 July 2009
  • |brief=Shows the [[Chanter's board]] GUI (quest board) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    817 B (113 words) - 19:45, 25 February 2010
  • |brief=Shows the Crafting GUI for the given crafting skill <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    846 B (117 words) - 23:07, 30 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ...en, indicating if the player is captured on death (which gives a different GUI screen)
    899 B (126 words) - 17:13, 29 July 2009
  • |brief=Shows the General Scoreboard GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    714 B (93 words) - 17:13, 29 July 2009
  • |brief=Shows the Party Picker GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    702 B (93 words) - 17:13, 29 July 2009
  • |brief=Shows the Tournament Scoreboard GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    720 B (93 words) - 17:13, 29 July 2009
  • ...TARGET creature has taken damage from the SOURCE creature. This is so the GUI can display indicators when PC's take damage from off screen enemies. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1,006 B (145 words) - 19:29, 2 March 2010
  • |param1desc = [[WM GUI STATUS_*]] <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    801 B (102 words) - 13:53, 27 March 2012
  • ...me, e.g., you open or close the inventory, talents, skills, or world map gui, all the module event scripts you have installed are fire and processed ( //functions here (part 4)
    7 KB (1,090 words) - 19:31, 9 July 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ...hile the follower is in any state. It will not allow the player, using the GUI,
    1 KB (169 words) - 00:17, 18 February 2010
  • ...ear to be possible to set the material directly through scripting with the functions that are currently available. ...the description of the [[GetItemProperties]] and [[GetItemPropertyPower]] functions it appears a rune's Item Properties (and possibly OnHit Effect) are include
    14 KB (1,910 words) - 21:57, 15 November 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ...ithin the game executable. Any change made to this function will result in GUI glitches and other bugs. Sorry.
    1 KB (182 words) - 23:12, 24 February 2010
  • *GEN_OPEN_ENCHANTING - opens the [[item upgrade]] GUI. ...is somewhat simpler than the plots and scripting tabs for child nodes, but functions in a very similar manner. It has no "condition" section, just a section cal
    11 KB (1,908 words) - 23:35, 10 August 2011
  • ...ult character generation system, simply have this event call the following functions: ...eration, and StartCharGen causes the game to show the character generation GUI to the player.
    18 KB (2,862 words) - 21:00, 4 September 2016
  • GUI=0 <!-- This section contains links to articles, functions or constant groups. -->
    1 KB (143 words) - 00:18, 18 February 2010
  • <dascript>ExternalCommands.GetValue("GUI.SelectedCharacter.Name")</dascript> [[Category:ActionScript:Functions]]
    1 KB (164 words) - 05:03, 18 April 2011
  • In order to avoid this, you can rename your functions. ...modders and players since such overwrites cannot be turned off in the game GUI. This technique is deprecated - mods should be distributed in the approved
    15 KB (2,377 words) - 13:26, 23 October 2011
  • In order to avoid this, you can rename your functions. ...odders and players since such overwrites cannot be turned off in the game GUI. This technique is deprecated - mods should be distributed in the approved
    15 KB (2,378 words) - 13:31, 23 October 2011