Difference between revisions of "Talk:PROPERTY *"

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m (Moving the "fake" constants out of the main article to avoid confusion)
 
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there is a property 51 that is set to 1.0, what it do is currently unknown to me. I did add source for the diffrent constants but I was unable to enable a new column that worked, so anyone that is more familiar with the wiki syntax. please enable the "source" column.
 
:I've enabled the source file column. Don't know what property 51 is, I'm afraid. [[User:BryanDerksen|BryanDerksen]] 20:26, 10 February 2010 (UTC)
 
  
found property 51, geh you guys sure doesn't make it easy, I shouldn't need to search through the whole script library to find these things.
 
  
:Sorry. Hopefully this wiki will mean that the hard part only has to be done once. :) [[User:BryanDerksen|BryanDerksen]] 17:06, 11 February 2010 (UTC)
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{{ToDoListItem|Sunjammer}}
 +
The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants:
 +
<pre>
 +
{{Constant table start
 +
|sourcefile  = combat_damage_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_ATTRIBUTE_CRITICAL_RANGE
 +
|type        = int
 +
|value        = 54
 +
|description  =  This property doesn't have a defined constant, use it as it is.
 +
|sourcefile  = combat_damage_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table end}}
 +
 
 +
{{Constant table start
 +
|sourcefile  = core_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_SIMPLE_AI_BEHAVIOR
 +
|type        = int
 +
|value        = 18
 +
|description  = Conflict with PROPERTY_SIMPLE_AGE in script.ldf
 +
|sourcefile  = core_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_SIMPLE_DAMAGE_MAIN
 +
|type        = int
 +
|value        = 50
 +
|description  = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.
 +
|sourcefile  = core_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_SIMPLE_DAMAGE_OFFHAND
 +
|type        = int
 +
|value        = 49
 +
|description  = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.
 +
|sourcefile  = core_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table end}}
 +
 
 +
{{Constant table start
 +
|sourcefile  = core_h.nss,sys_chargen_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_SIMPLE_SPECIALIZATION_POINTS
 +
|type        = int
 +
|value        = 38
 +
|description  =  This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.
 +
|sourcefile  = core_h.nss,sys_chargen_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table end}}
 +
 
 +
{{Constant table start
 +
|sourcefile  = effect_heal_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_ATTRIBUTE_HEALING_MODIFIER
 +
|type        = int
 +
|value        = 51
 +
|description  =  This property doesn't have a defined constant, use it as it is.
 +
|sourcefile  = effect_heal_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table end}}
 +
 
 +
{{Constant table start
 +
|sourcefile  = properties.2da
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER
 +
|type        = int
 +
|value        = 41
 +
|description  =  fatigue
 +
|sourcefile  = properties.2da
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table end}}
 +
</pre>

Latest revision as of 14:34, 15 March 2012


The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants:

{{Constant table start
|sourcefile   = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_ATTRIBUTE_CRITICAL_RANGE
|type         = int
|value        = 54
|description  =  This property doesn't have a defined constant, use it as it is.
|sourcefile   = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_AI_BEHAVIOR
|type         = int
|value        = 18
|description  = Conflict with PROPERTY_SIMPLE_AGE in script.ldf
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_DAMAGE_MAIN
|type         = int
|value        = 50
|description  = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_DAMAGE_OFFHAND
|type         = int
|value        = 49
|description  = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_SPECIALIZATION_POINTS
|type         = int
|value        = 38
|description  =  This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.
|sourcefile   = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_ATTRIBUTE_HEALING_MODIFIER
|type         = int
|value        = 51
|description  =  This property doesn't have a defined constant, use it as it is.
|sourcefile   = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER
|type         = int
|value        = 41
|description  =  fatigue
|sourcefile   = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table end}}