Ability ApplyEffectOnObjectArray

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Wrapper for ApplyEffectOnObject on an array of Objects

void Ability_ApplyEffectOnObjectArray(
int nDurationType,
effect eEffect,
object[] arTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0,
int bSendAttackedEvent = FALSE,
int bPreventStacking = TRUE,
int bExcludeCreator = FALSE
);
Parameters:
nDurationType
EFFECT_DURATION_TYPE_PERMANENT, EFFECT_DURATION_TYPE_INSTANT or EFFECT_DURATION_TYPE_TEMPORARY
eEffect
the effect to be applied
arTarget
the targets of the effect
fDuration
the duration in seconds (only required when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY)
oCreator
effect creator
nAbilityId
The ability ID of the effect (important for dispelling)
bSendAttackedEvent
Whether to send an attacked event as well.
bPreventStacking
Prevent Stacking?.
bExcludeCreator
[Undocumented]
Returns:

Nothing.

Source:

Core Game Resources.ability_h



See also

Ability_ApplyRandomDurationEffectOnObjectArray