Ability effects 2da

From Dragon Age Toolset Wiki
Jump to: navigation, search

The ability_effects 2da defines [Undocumented].

The 2da is defined as an m2da in the M2DA_base 2da and has an ID of 190. It can be extended by m2da fragments which have names starting with ability_effects. It can be referenced in scripting using the TABLE_ABILITY_EFFECTS constant defined in 2da_constants_h.

Structure

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string [Undocumented]
effect int [Undocumented]
effect_label comment [Undocumented]
effect_int1 int [Undocumented]
effect_int2 int [Undocumented]
effect_int3 int [Undocumented]
effect_float0 float [Undocumented]
effect_float1 float [Undocumented]
effect_object0 int
  • 0 - don't set
  • 1 - set to OBJECT_SELF
  • 2 - set to caster
scaled_field int
  • 0 - none
  • 1 - float0
  • 2 - float1
vfx int [Undocumented]
resistance int See the PROPERTY_ATTRIBUTE_RESISTANCE_* constants:
  • 31 - avoidance
  • 32 - mental
  • 33 - physical