Ambient anim patterns 2da
From Dragon Age Toolset Wiki
The ambient_anim_patterns 2da defines the ambient animation patterns which form part of the ambient behaviours for non-player characters and creatures.
The 2da is defined as an m2da in the M2DA_base 2da and has an ID of 170. It can be extended by m2da fragments which have names starting with ambient_anim_patterns. It can also be referenced in scripting using the TABLE_AMBIENT constant defined in 2da_constants_h.
Structure
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | Human-friendly name for the pattern. A green background indicates a pattern that MUST be played in order. |
| NoPlayNext | int | Sets bPlayNext parameter used with CommandPlayAnimation function to FALSE. |
| ActionTotal | int | The total number of actions in the pattern. |
| Action0 | float | An action to be played at random or as part of a sequence. The format is Animation.Loops where Animation is a row ID in a ANIM_ 2da and loops is:
|
| Action1 | float | As above |
| Action2 | float | As above |
| Action3 | float | As above |
| Action4 | float | As above |
| Action5 | float | As above |
| Action6 | float | As above |
| Action7 | float | As above |
| Action8 | float | As above |
| Action9 | float | As above |
| Action10 | float | As above |
| Action11 | float | As above |
| Action12 | float | As above |