CommandDeathBlow

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Deathblow command constructor.

command CommandDeathBlow(
object oTarget,
int nDeathType = 0
);
Parameters:
oTarget
[Undocumented]
nDeathType
Indicates what deathblow will be used use (e.i. unsync, sword and shield, dog, etc.)
Returns:

a valid command

Source:

script.ldf

Description

This creates a deathblow command which will play a deathblow animation on the object that executes it. If the attacker is the same as the object executing a deathblow attack animation will be played. If its not, then a deathblow damage animation will be played.