DAMAGE EFFECT FLAG *

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Source: Core Game Resources.effect_damage_h
Constant name Type Value Description Source
DAMAGE_EFFECT_FLAG_NONE int 0x00000000 effect_damage_h
DAMAGE_EFFECT_FLAG_CRITICAL int 0x00000001 critical hit effect_damage_h
DAMAGE_EFFECT_FLAG_DEATHBLOW int 0x00000002 death blow effect_damage_h
DAMAGE_EFFECT_FLAG_UPDATE_GORE int 0x00000004 update gore on attacker effect_damage_h
DAMAGE_EFFECT_FLAG_LEECH_50 int 0x00000008 leech 50% health back to attacker effect_damage_h
DAMAGE_EFFECT_FLAG_LEECH_75 int 0x00000010 leech 75% health back to attacker effect_damage_h
DAMAGE_EFFECT_FLAG_LEECH_100 int 0x00000020 leech 100% health back to attacker effect_damage_h
DAMAGE_EFFECT_FLAG_LEECH_MANA int 0x00000040 mana is leeched instead of health effect_damage_h
DAMAGE_EFFECT_FLAG_UNRESISTABLE int 0x00000080 can not be resisted effect_damage_h
DAMAGE_EFFECT_FLAG_BACKSTAB int 0x00000100 backstab effect_damage_h
DAMAGE_EFFECT_FLAG_LEECH_25 int 0x00000200 leech 20% health back to attacker effect_damage_h
DAMAGE_EFFECT_FLAG_BONUS_DMG int 0x00000400 'bonus' damage (different message) from item property. effect_damage_h
DAMAGE_EFFECT_FLAG_FROM_DOT int 0x00000800 coming from dots. effect_damage_h
DAMAGE_EFFECT_FLAG_NOLEECH int 0x00001000 convert leech into simple 'also deal damage' effect_damage_h