EVENT TYPE ATTACKED

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Source:
events_h
Sent when:
another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells.
Sent from:
scripts (Rules_ResolveAttack function)
Sent to:
creatures, placeables
Parameters:
  • Creator: attacking object
  • Object 0: attacking object

Usage

case EVENT_TYPE_ATTACKED:
{
object oAttacker = GetEventObject(ev, 0); // attacking object

// insert event-handling code here

break;
}