EVENT TYPE HANDLE CUSTOM AI
From Dragon Age Toolset Wiki
- Source:
- events_h
- Sent when:
- This event is sent to creature scripts after custom AI has been enabled (call CAI_SetCustomAI(OBJECT_SELF, CAI_INITIATE) in the EVENT_TYPE_SPAWN event).
- Sent from:
- Sent to:
- creatures
- Parameters:
-
- Integer 1: [Undocumented]
- Integer 2: [Undocumented]
- Integer 3: [Undocumented]
- Integer 4: [Undocumented]
- Integer 5: [Undocumented]
- Integer 6: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_HANDLE_CUSTOM_AI:
{
int nLastCommand = GetEventInteger(ev, 1); //
int nLastCommandStatus = GetEventInteger(ev, 2); //
int nLastSubCommand = GetEventInteger(ev, 3); //
int nAITargetType = GetEventInteger(ev, 4); //
int nAIParameter = GetEventInteger(ev, 5); //
int nTacticID = GetEventInteger(ev, 6); //
object oLastTarget = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
int nLastCommand = GetEventInteger(ev, 1); //
int nLastCommandStatus = GetEventInteger(ev, 2); //
int nLastSubCommand = GetEventInteger(ev, 3); //
int nAITargetType = GetEventInteger(ev, 4); //
int nAIParameter = GetEventInteger(ev, 5); //
int nTacticID = GetEventInteger(ev, 6); //
object oLastTarget = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}