EVENT TYPE ON SELECT

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent by engine when henchman or player is selected.
Sent from:
engine
Sent to:
player
Parameters:
None.

Usage

case EVENT_TYPE_ON_SELECT:
{

// insert event-handling code here

break;
}