EVENT TYPE PARTYMEMBER ADDED

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Party member added to active party using the party GUI
Sent from:
Sent to:
module
Parameters:
  • Creator: Module
  • Object 0: The party member being added

Usage

case EVENT_TYPE_PARTYMEMBER_ADDED:
{
object oFollower = GetEventObject(ev, 0); // The party member being added

// insert event-handling code here

break;
}

The core script handling this event will create an EVENT_TYPE_OBJECT_ACTIVE event, targeting the party-member selected.

Mods that wish to alter behavior when new party members enter the world should override or listen to EVENT_TYPE_OBJECT_ACTIVE. Otherwise your script may fire before the creature is made active.