EVENT TYPE PLAYERLEVELUP

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Fires every time the player requests to enter the levelup screen and causes the Chargen UI to show up.
Sent from:
Sent to:
module
Parameters:
  • Object 0: The creature that fired the event.

Usage

case EVENT_TYPE_PLAYERLEVELUP:
{
object oLevelUpCreature = GetEventObject(ev, 0); // The creature that fired the event.

// insert event-handling code here

break;
}