EVENT TYPE TRAP TRIGGERED

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
sent by the engine when a placeable trap collides with something (eg. swinging log trap strikes a creature).
Sent from:
engine
Sent to:
Parameters:
  • Object 0: Target hit by trap
  • Location 0: Impact location

Usage

case EVENT_TYPE_TRAP_TRIGGERED:
{
object oTarget = GetEventObject(ev, 0); // Target hit by trap
location lImpact = GetEventLocation(ev, 0); // Impact location

// insert event-handling code here

break;
}