GetHasEffects

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Returns whether or not a creature has effects matching the filter criteria

int GetHasEffects(
object oObject,
int nEffectType = EFFECT_TYPE_INVALID,
int nAbilityId = -1
);
Parameters:
oObject
The object from which we try to get the effects list
nEffectType
(optional) only return an array of a specified EffectType. Default setting returns all applied effects
nAbilityId
(optional) filter the returned array to include only effects with a matching ability id (-1 means no filter)
Returns:

[Undocumented]

Source:

script.ldf

Description

Returns whether or not a creature has effects matching the filter criteria