Guitype.xls

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Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string Quick, one or two word, description of what gui type this falls under.
StringID int Reference to which entry in the talk table is used when displayed.
Ability int Ability that needs to be present on the character for this uitype to be rendered.
ProgressBar int 0-1. Whether or not to show the progress bar on the UI.
CombatTraining int 0-1. Whether or not this ability requires combat training.
SpecialGraphic int 0-1. Does this ability type use a special graphic for display purposes?
TintColor string Hexidecimal formated string representing the tint color to use.
Orphanage bool 0-1. [Undocumented]
Flags int 0-1. A 1 means it is a humanoid ability so something like a wolf cannot use it. Archery, Dual Wield, Weapon and Shield and Two Handed use this.
BlendTree string [Undocumented]