RemoveAllEffects

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Remove all effects on an object with certain limitations

void RemoveAllEffects(
object oTarget,
int bIgnoreInjuries = TRUE,
int bDeath = FALSE
);
Parameters:
oTarget
The object to remove the effect from
bIgnoreInjuries
Don't remove effects that are due to injuries (that are within a certain ability id range[Undocumented])
bDeath
Don't remove effects that ignore death (use this when removing effects on a creature due to it dying)
Returns:

Nothing.

Source:

script.ldf

Description

Removes all the effects on an object. You can exclude effects due to injuries and effects that ignore death.