SetAbilityResult
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This function sets the result for an ability
void SetAbilityResult(
object oUser,
int nResistanceCheckResult = RESISTANCE_CHECK_INVALID,
int nProjectileTarget = PROJECTILE_TARGET_INVALID
);
object oUser,
int nResistanceCheckResult = RESISTANCE_CHECK_INVALID,
int nProjectileTarget = PROJECTILE_TARGET_INVALID
);
- Parameters:
- oUser
- the creature whose ability result we are reporting
- nResistanceCheckResult
- the target resistance check result (success, failure)
- nProjectileTarget
- request a specific target node for projectile based abilities
- Returns:
- Nothing.
- Source:
- script.ldf