SetEffectEngineVector

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Sets the specified float on the effect Engine Data structure

effect SetEffectEngineVector(
effect efEffect,
int nIndex,
vector vVector
);
Parameters:
efEffect
The effect to set the value on
nIndex
The index of the value to set
vVector
The value to be set
Returns:

Returns the modified effect, returns an invalid effect on error.

Source:

script.ldf

Description

Sets the specified vector on the effect.

Remarks

The effect Engine Data structure is used to communicate with the game engine and can only be written to and not read from scripting. It is distinct from general purpose Effect Data structure which was previously used to exchange information.

See also