SetGroupHostility

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Sets whether two groups are hostile to each other.

void SetGroupHostility(
int nGroupA,
int nGroupB,
int bHostile
);
Parameters:
nGroupA
The source group to use to check the hostility tables
nGroupB
The target group to use to check the hostility tables
bHostile
Specifies whether to set the two groups as hostile or not
Returns:

Nothing.

Source:

script.ldf

Description

This function sets the group hostility between the two specified groups. Creatures default to their group’s hostility, but this can be overridden with SetReactionOverride(). If two creatures are not hostile to each other they cannot engage in hostile actions with each other in any way, shape or form.


See also

GetGroupHostility, GetGroupId, SetGroupId, SetReactionOverride, GetReactionOverride