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  • ...[[TABLE_*|TABLE_ABILITIES_TALENTS]] and [[TABLE_*|TABLE_ABILITIES_SPELLS]] constants defined in [[2da_constants_h]]. ...ly description. For item abilities this appears in the item's '''Activated Ability''' drop-down list.}}
    8 KB (1,330 words) - 21:15, 6 April 2015
  • ...er to the other race columns in this table. The number in the column is an ability ID as given in ABI_base.xls. For this demo we have just given the same skil ...s of character generation in order to ensure that you don’t duplicate an ability somewhere.
    31 KB (4,632 words) - 19:14, 6 December 2016
  • * '''StartingAbility1''': ID of the ability assigned during chargen. We will keep this the same as Mage for now (4023). ...d look like the image below. We will create the default_shaman.utc and the Ability referenced by the ID 5000000 later in the tutorial.
    18 KB (2,479 words) - 12:52, 11 June 2011
  • : ''See [[:Category:Constants|Scripting constants]]'' == [[Effect keyword|Effect]]s and [[Ability|Abilities]] - how to make things affect other things ==
    5 KB (818 words) - 22:09, 26 March 2012
  • ID Label StringId Ability ProgressBar CombatTraining SpecialGraphic TintColor Orphanage Flags BlendTr
    18 KB (1,222 words) - 12:57, 11 June 2011
  • (constants for referencing core script resources are available in the "global_objects_ ...ginning of the attack part of the attack command OR at the beginning of an ability execution.
    14 KB (2,021 words) - 12:26, 15 August 2011
  • ...ginning of the attack part of the attack command OR at the beginning of an ability execution. ...PE_COMMAND_COMPLETE ]] - creature finishes doing a command(attack, special ability, spell, conversation, etc)
    15 KB (1,680 words) - 05:37, 14 October 2011
  • ...ibrary, [[ability_h]], contains general purpose functions dealing with the ability, talent and spell system including, but not limited to: * Calculating and Subtracting Ability Costs
    556 B (67 words) - 23:14, 7 August 2011
  • ...1 | int | A row ID in [[ABI 2da]]. If its valid it will add that ability to the character when you take this race.}} ...2 | int | A row ID in [[ABI 2da]]. If its valid it will add that ability to the character when you take this race.}}
    2 KB (370 words) - 14:43, 19 March 2012
  • *Ability to test compile a script ...a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as a starting point when wri
    13 KB (1,960 words) - 00:20, 10 August 2011
  • [[Category:Ability constants]][[Category:Constants]]
    1 KB (143 words) - 03:07, 4 April 2015
  • |description = Parameters: Int0 = Ability, Object0 = Effect Owner object [[Category:Constants]]
    16 KB (1,701 words) - 20:10, 10 March 2012
  • ...e module, when first created, lacks many very basic components such as the ability to generate a character or an area to start in. You may also note that many of the constants used in the code have been separated out into a "demo_consts_h" script file
    18 KB (2,862 words) - 21:00, 4 September 2016
  • ...lable) to get and set plot flags using the plot's name and flag's names as constants, like so: ...plot scripts triggered whenever a plot flag is read or set. A plot flag's ability to store a true/false value easily allows for "run once" situations without
    15 KB (2,592 words) - 20:11, 19 November 2010
  • |description = an ability has been cast on me [[Category:Constants]]
    32 KB (3,772 words) - 19:54, 21 August 2011
  • ...ls mostly with weapon based combat, for spells and abilities, please see [[Ability|Abilities]]. ...event is received. The function returns one of several [[COMBAT_RESULT_*]] constants and handles messaging to the game engine which animation to play.
    6 KB (835 words) - 13:42, 4 April 2015
  • //these are the plot ability id's from ABI_BASE //which means all approval functions, constants etc have be included
    28 KB (3,821 words) - 01:50, 18 July 2011
  • //these are the plot ability id's from ABI_BASE //which means all approval functions, constants etc have be included
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...be compiled directly cause it is header script and it contains functions, constants, not main logic flow it is compiled automatically when you include it in so //add ability - just to test it
    20 KB (2,132 words) - 09:43, 17 October 2017