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  • Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as
    13 KB (1,960 words) - 00:20, 10 August 2011
  • |brief=Gets the size of an array |param1name=array
    835 B (124 words) - 17:25, 29 July 2009
  • |brief=Returns an array with all objects in an area. |returndesc=an array with all objects in an area
    1 KB (170 words) - 22:07, 2 March 2010
  • |returndesc = Returns an array of all members in the creature's party <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (234 words) - 12:54, 7 September 2011
  • ...le. Community-contributed versions of DefaultSettings with more consistent control schemes would be most welcome, or perhaps even a third-party application to ...e function call in your module script, you can have unlimited variable and array storage with no need to declare anything in a 2da.)
    4 KB (620 words) - 16:57, 1 February 2022
  • ...for use. That's because map layouts are defined in a 2DA ("two-dimensional array"), a binary table of data that is used by the toolset to provide definition *2DA - "two-dimensional array", the table of data we'll be editing. Note that a 2DA can be stored in a hu
    25 KB (4,306 words) - 22:14, 5 July 2010
  • |brief=Get the object array of the party pool |returndesc=the array of followers belonging to the party pool
    758 B (106 words) - 19:07, 2 March 2010
  • Scripts in Dragon Age are used to control all manner of game activity. Much of the functionality that would normally : ''See [[:Category:Functions|Scripting functions]]''
    5 KB (818 words) - 22:09, 26 March 2012