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  • The [[APR_ 2da]] defines the different appearances available for the Player, non-player ch The [[2da]] is defined as an [[m2da]] in the [[M2DA_base 2da]] and has an '''ID''' of '''2'''. It can be extended by m2da fragments whic
    11 KB (1,763 words) - 20:54, 22 February 2022
  • ...text used is determined by the CodexPlot and CodexFlag entries in APR_base 2DA for the appearance in question. So you can make a new codex plot, either to ...tion are not plots at all, but strings chosen at random from the loadhints 2DA.
    15 KB (2,592 words) - 20:11, 19 November 2010
  • *[MODELTYPE] as defined with [[2DA|2DAs]]. Typically a short name describing the Model ie. Wolf. See: [[ItemVa *[MODELSUBTYPE] is optional as defined with [[2DA|2DAs]]. Typically a short name describing different Variations of a Model.
    10 KB (1,636 words) - 11:18, 10 September 2022