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  • ...worked with 2DAs themselves before. In a sense, this tutorial is as much a 2DA tutorial as it is a map tutorial. ...n-readable or machine-readable format, each of which has their own names. "2DA" is used to refer to the table as an abstract concept.
    25 KB (4,306 words) - 22:14, 5 July 2010
  • ...ovide the player with points of interest, marks indicating the progress or location of quests, or indications of changes or significant events in the world. *Location States 2da table: a list of all possible location states
    5 KB (845 words) - 10:58, 31 January 2011
  • ...k on to learn important information about the game. They range from simply location signs to notes giving information about a plot. *This will be done through the Toolset appearance field. It refers placeables.2da
    17 KB (2,708 words) - 07:54, 2 December 2013
  • ...n the palette window list and then moving the mouse pointer to the correct location within the area. The object will appear and move with the mouse pointer unt ...yellow spheres that can be dragged with the mouse pointer to adjust their location. To abort drawing an area before you've finished placing the vertexes, pres
    14 KB (2,314 words) - 11:18, 26 October 2014
  • ...n the palette window list and then moving the mouse pointer to the correct location within the area. The object will appear and move with the mouse pointer unt ...yellow spheres that can be dragged with the mouse pointer to adjust their location. To abort drawing an area before you've finished placing the vertexes, pres
    14 KB (2,315 words) - 00:14, 28 December 2011
  • ...been defined in [[script.ldf]] to represent the '''true''' and '''false''' states. // make sure there is a location, just in case
    5 KB (672 words) - 18:30, 13 April 2020