Search results

Jump to: navigation, search
  • | 4 || Magic || 1000 | 52 || Resist Magic % || N/A
    13 KB (1,462 words) - 16:57, 1 February 2022
  • ...of work. This obviously does not apply to drastic abilities such as blood magic. ...defining capabilities of the rogue class. No weapon talents for mages. No magic spells or large, targeted area of effects for warriors or rogues. Items mig
    27 KB (4,244 words) - 21:00, 6 April 2015
  • ...of work. This obviously does not apply to drastic abilities such as blood magic. ...defining capabilities of the rogue class. No weapon talents for mages. No magic spells or large, targeted area of effects for warriors or rogues. Items mig
    27 KB (4,247 words) - 07:28, 14 October 2011
  • | Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence] | Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]
    23 KB (3,132 words) - 00:14, 1 December 2013
  • | 4 || Magic || ATTRIBUTE || 0 || 1000 || MAG [[Attribute]] ...|| Percentage modifier of how effective healing is on the creature. Blood magic does NOT use this field, it is coded in effect_heal_h instead.
    15 KB (2,137 words) - 13:22, 23 October 2011
  • | 4 || Magic || ATTRIBUTE || 0 || 1000 || MAG [[Attribute]] ...|| Percentage modifier of how effective healing is on the creature. Blood magic does NOT use this field, it is coded in effect_heal_h instead.
    15 KB (2,138 words) - 13:29, 23 October 2011
  • | magic | magic
    13 KB (1,887 words) - 22:43, 12 March 2011
  • ==== Magic ====
    637 B (64 words) - 13:22, 23 October 2011
  • ===Magic Staff===
    3 KB (349 words) - 07:38, 9 July 2011
  • ===Hacky Magic===
    2 KB (327 words) - 16:01, 17 November 2009
  • ==== Magic ====
    687 B (65 words) - 13:28, 23 October 2011
  • ...ects whether a "Dispel Magic" spell should clear the effect or not (Dispel Magic is an instant effect type). Magical effects are usually tagged with the sp
    6 KB (922 words) - 13:22, 23 October 2011
  • ...room underneath for the other stats while still overwhelmingly favouring magic, but in practice I only really ever want that one stat.
    39 KB (4,983 words) - 20:54, 26 October 2014
  • | The Magic of Innocence | Magic - [http://social.bioware.com/project/1429/ Void Walker]
    2 KB (323 words) - 20:27, 24 September 2011
  • ...the base hit model; ranged weapon types can miss but can also crit, while magic weapon types cannot miss but also cannot crit). When a ranged or magic weapon is equipped, the player's ammunition slot is automatically populated
    6 KB (1,013 words) - 23:06, 9 April 2010
  • ...sea. Nice walkable piers. Some great details with falling leaves, glowing magic fire and animated lights and heaps of carefully placed props. ...the mounds but without any structural damage, almost as if it was done by magic
    25 KB (4,110 words) - 21:42, 31 August 2011
  • ...ts whether a "Dispel Magic" spell should clear the effect or not (Dispel Magic is an instant effect type). Magical effects are usually tagged with the s
    6 KB (923 words) - 13:27, 23 October 2011
  • Extensions can be as simple as (say) a magic ring that's available to all campaigns, or as complex as a new chapter of a
    16 KB (2,474 words) - 14:20, 21 February 2013
  • {{2da column| MagAdjust |float| a bonus this class gets to starting magic attribute }}
    4 KB (600 words) - 20:54, 25 December 2014
  • char[8] magic = "GFF V4.1";
    3 KB (570 words) - 05:20, 28 February 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)